I built this toolkit because most Pokémon randomizers are static text lists, and I wanted something with more "game feel".
It's a web app built with Next.js, Tailwind CSS, and Framer Motion.
Key features:
1. TCG Pack Simulator: Uses CSS animations to mimic the physical pack opening experience.
2. Team Builder: Includes filters for competitive formats (VGC, Smogon OU) using data from PokeAPI.
3. No sign-up required (local storage used for basic state).
I'd love to hear your feedback on the animation performance and UI interactions!
Hi HN,
I built this toolkit because most Pokémon randomizers are static text lists, and I wanted something with more "game feel".
It's a web app built with Next.js, Tailwind CSS, and Framer Motion.
Key features: 1. TCG Pack Simulator: Uses CSS animations to mimic the physical pack opening experience. 2. Team Builder: Includes filters for competitive formats (VGC, Smogon OU) using data from PokeAPI. 3. No sign-up required (local storage used for basic state).
I'd love to hear your feedback on the animation performance and UI interactions!